Ryan PT-22 Recruit

I start off with a cylinder primitive. My line drawings are all lined up, ready to go.

I start off with a cylinder primitive. My line drawings are all lined up, ready to go.

Front view of the 12-sided cylinder setup

Front view of the 12-sided cylinder setup

I changed the color to green so that I can see it easily

I changed the color to green so that I can see it easily

Slicing and dicing. I'm cutting the fuselage at places logical for bulkheads to be.

Slicing and dicing. I'm cutting the fuselage at places logical for bulkheads to be.

Starting to shape the fuselage with the top view. I later work in symmetry.

Starting to shape the fuselage with the top view. I later work in symmetry.

Shaping the fuselage side

Shaping the fuselage side

I chose the Ryan Recruit due to it's easier fuselage design

I chose the Ryan Recruit due to it's easier fuselage design

Starting to hollow out the cockpits

Starting to hollow out the cockpits

got the aircraft in a hyperNURBS and pushing and pulling verticies to get it just right.

got the aircraft in a hyperNURBS and pushing and pulling verticies to get it just right.

Very rough, basic render to check for basic shaping

Very rough, basic render to check for basic shaping

Slicing up the rudder from the vertical stab and the elevators from the horizontal stabs. Also cutting out the elevator trim tabs, flaps and ailerons.

Slicing up the rudder from the vertical stab and the elevators from the horizontal stabs. Also cutting out the elevator trim tabs, flaps and ailerons.

I used a spline and circle nestled inside a sweep to produce the cockpit coaming

I used a spline and circle nestled inside a sweep to produce the cockpit coaming

two cockpit edges done

two cockpit edges done

super basic materials test

super basic materials test

Checking the normals

Checking the normals

reference photo for the Kinner R-540, 160 hp engine that I'll be modeling.

reference photo for the Kinner R-540, 160 hp engine that I'll be modeling.

starting with some basic primitives and trying to keep the poly count to a medium detail level. Not too much and not too little.

starting with some basic primitives and trying to keep the poly count to a medium detail level. Not too much and not too little.

I'm really just eyballing it from here, using several photos of the engine which wasn't too easy to find photos of.

I'm really just eyballing it from here, using several photos of the engine which wasn't too easy to find photos of.

Exhaust pipe

Exhaust pipe

I created a black metallic material that seemed to go well with the engine.

I created a black metallic material that seemed to go well with the engine.

spark plugs and their wires

spark plugs and their wires

spark plugs and wire detail

spark plugs and wire detail

Texture test of the engine cylinder plus braided wires and a tarnished exhaust pipe.

Texture test of the engine cylinder plus braided wires and a tarnished exhaust pipe.

another angle of a single engine cylinder. I'll create instances of this that will be positioned in a rotary method around the propeller.

another angle of a single engine cylinder. I'll create instances of this that will be positioned in a rotary method around the propeller.

Another angle of the cylinder. I'm not trying to get super detailed, just enough for my means

Another angle of the cylinder. I'm not trying to get super detailed, just enough for my means

Basic materials on the fuselage and wings, tires, etc...

Basic materials on the fuselage and wings, tires, etc...

oil cooler vent

oil cooler vent

Created some markings

Created some markings

rendering with an aerial backdrop

rendering with an aerial backdrop

completed (well sort of) Ryan PT-22 Recruit. This was used as a reference for my oil painting (another progress I'll show soon). Pilots and other small details as well as the sky was painted in photoshop.

completed (well sort of) Ryan PT-22 Recruit. This was used as a reference for my oil painting (another progress I'll show soon). Pilots and other small details as well as the sky was painted in photoshop.

Ryan PT-22 Recruit

This is a walk through of my build of the Ryan PT-22 Recruit, a WWII Army Air Corps single engine trainer built in 1941. About 1,048 were built at the outset of America's entrance into World War Two. Yes, this is the same type of aircraft that Harrison Ford crash landed in a golf course near the Santa Monica Airport in California.

I'm using Maxon Cinema 4D to build this aircraft, and I was almost done with the model when I heard the news of Ford's crashing his Ryan Recruit. I wasn't too far from where it happened too. This isn't a detailed step by step, just a general progression.

This project was 75% completed, enough for me to use as a reference for my oil painting. I didn't finish it, but thought I'd share anyway.